Tuesday, November 16, 2010
Saturday, November 13, 2010
water/icebergs
going for water with icebergs surrounding the boat and assets. I want to add larger ice chunks protruding up. Slowly getting there...
11/13
created a simple coin that I can duplicate like mad to create the loot. Have been playing with the ice/water and I am positive about my direction.
11/13
have compiled all the ice shaders I've gone through and taking a step back to compare them and go from there....
11/12
still working on the ice, with the light and object/surface interaction. May do a plug of water with floating ice blocks on the ship and assets, or, water plug with ice disk on top tapering around objects...
I added barrels and need to multiple the cannon and ammo. Would love to add some loot to a busted up barrel or chest....
Thursday, November 11, 2010
Wednesday, November 10, 2010
Monday, November 8, 2010
Sunday, November 7, 2010
Tuesday, November 2, 2010
Sunday, October 31, 2010
Tuesday, October 26, 2010
Tuesday, October 19, 2010
10/19
Got the ice shader working. Started on sketches and also figured out a specific boat to model going for the HMS Warrior, an 1860 armor plated war ship for the Royal navy. The thing is gianormous and has an excellent figurehead(statue at front) that I would like to partially model.
Monday, October 18, 2010
Wednesday, October 13, 2010
10/13 wed
Working on ice shaders and sketches for model composition. The shader has me alittle frustrated because I made glass in a previous version of Maya and it's not working. Oh well, keep trying.
Monday, October 4, 2010
Thursday, September 30, 2010
Sunday, September 26, 2010
Project Pitch Direction
For my project pitch everyones saying idea #2. Which is to refine my 3d models and create a small and detailed section, along with art bible and further documentation.
Tuesday, September 21, 2010
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